Steam ↗Baldur's Gate 3
$59.99 on Steam ↗73 h main story · 117 h with extras · 181 h for everything HowLongToBeat ↗
“An amazing cRPG, truly deserving of the praise that it has received. There are some performance issues on the Steam Deck, but it remains fully playable and definitely worth a recommendation!”
How will it run on your PC? →Recommended settings for 30 FPS
Set the Framerate Limit to 30 with the screen at 60 Hz, or 90 Hz on OLED.
ShareDeck report by Мужики я посрал
SteamOS performance
- Framerate limit
- 30
- Refresh rate
- 60 Hz
- TDP limit
- 11 W
Game & compatibility
- Preset
- default
- Resolution
- 1280×800
- Proton
- 10.0-1
- SteamOS
- 3.7
Power
- Power draw
- 18.0 W
- Battery life
- 2h 13m
Notes from Мужики я посрал
Proton version (sniper 3.0)
Recommended Settings
SteamOS performance
- Framerate limit
- 30
- Refresh rate
- 60 Hz
- TDP limit
- Off
- GPU clock
- Off
- Half-rate shading
- Off
- Scaling filter
- Linear
Game & compatibility
- Proton
- No Forced Compatibility
Power
- Power draw
- 15W - 17W
- Temperatures
- 75c - 85c
- Battery life
- ~2 Hours
In-game graphics settings (23)
- Resolution: 1280×800
- VSync: Disabled
- Frame Rate Cap: Off
- AMD FSR 1.0: Off
- AMD FSR 2.2: Quality
- Model Quality: Low
- Shadow Quality: Low
- Cloud Quality: Low
- Texture Quality: Low
- Texture Filtering: Trilinear
- Instance Distance: Low
- Fog Quality: Low
- Detail Distance: Low
- Animation Level of Detail: Low
- FidelityFX Sharpening: Off
- Anti-Aliasing: None
- Ambient Occlusion: Off
- Depth of Field: None
- God Rays: Off
- Bloom: Off
- Subsurface Scattering: Off
- Slow HDD Mode: Off
- Dynamic Crowds: On
ShareDeck report by Jormungrandr
SteamOS performance
- Framerate limit
- 30
- Refresh rate
- 60 Hz
- TDP limit
- Off
Game & compatibility
- Preset
- medium
- Resolution
- 1280×800
- Proton
- 7.0-5
- SteamOS
- 3.4
Power
- Power draw
- 23.0 W
- Battery life
- 1h 44m
Notes from Jormungrandr
Initial settings I will update as further testing is done. Runs at a pretty steady 30 fps with a few dips. Proton Version: Experimental Display Mode: Windowed Vsync: Double buffering Frame rate cap: On Max Frame: 30 Model/Detail/Instance/Texture: Medium Texture Filtering: X2 Animation Level of Detail: Medium Dynamic Crowds: off Shadow Quality: Medium Fog/Cloud Quality: low AMD FSR: Quality Anti-Aliasing: SMAA Ambient Occlusion: off Depth of Field: Gaussian Depth of Field Quality: Quarter God Rays/Bloom/Subsurface scattering: Off