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Enshrouded

-10%$39.99$35.99 on Steam ↗
★ 83/100SteamDeckHQ 80 · Steam players 85% of 97,885 reviews

46 h main story · 70 h with extras · 76 h for everything HowLongToBeat ↗

“Enshrouded has some rough edges right now, but the potential is there for greatness, compromises have to be made on Steam Deck, however.”

How will it run on your PC? →
Major update · Oct 15, 2026Patch notes ↗

Enshrouded 1.0 is LIVE! Check out our Highlights video!

2 of 2 setups were made before this update. Graphics options and performance may have changed since, so treat them as a starting point.

What changed for graphics
  • A new rendering technology, the “brick renderer,” is now used to truly bring the vast open world to life.
  • One example is the improved point light shadows - while predominantly a performance increase, this change allows the engine to render more point lights than previously, which will be especially noticeable in large player bases.
  • Also improved the textures of materials and environment objects in the Shroud.
  • Fixed several issues with roads, such as weird bumps or slopes or unpolished textures.
  • Reworked the course of the sun so that during sunset the areas behind the Albaneve Summits are not in shadow as long as before.
  • Improved the texture of several trees.
6 more in the patch notes ↗
1 expert profile · 1 user report

Recommended settings for 30 FPS

Set the Framerate Limit to 30 with the screen at 60 Hz, or 90 Hz on OLED.

User reportOLEDBefore update

ShareDeck report by Wolverine

30 FPS average (target 60)
View on ShareDeck ↗

These settings were tested at 60 FPS. Lower the Framerate Limit to 30 for longer battery life.

SteamOS performance

Framerate limit
Off
Refresh rate
60 Hz
TDP limit
Off

Game & compatibility

Preset
default
Resolution
1280×800
Proton
8.0-4
SteamOS
3.5

Power

Power draw
10.0 W
Battery life
5h 0m
Notes from Wolverine

Anti-Aliasing: FSR2FSR2 Quality: BalanceTexture Resolution: QualityShadow Quality: PerformanceContact Shadows: OffIndirect Lighting: BalanceReflections: BalanceFog Quality: PerformanceVolumetric Shadow Quality: PerformanceSSAO: PerformanceDistant Objects: OffVoxel Detail Models: OffSmall Foliage: PerformanceTessellation: OffPoint Light Shadows: Off